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Call for Aid
Sorcery
rare
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Punishes or prevents creature-based strategies — makes creatures enter tapped, prevents attacking, taxes creatures.
Slows opponents down by taxing actions or restricting what they can do.
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Tales of Middle-earth Commander#432 | rare | · | · | · |
| Tales of Middle-earth Commander#113 | rare | · | · | · |
| Tales of Middle-earth Commander#30 | rare | · | · | · |
Rulings
If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.
You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.