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Call for Aid

Call for Aid

Sorcery

rare

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

$0.30 ✦ $1.74View on Scryfall →

Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Punishes or prevents creature-based strategies — makes creatures enter tapped, prevents attacking, taxes creatures.

Slows opponents down by taxing actions or restricting what they can do.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Tales of Middle-earth Commander#432rare···
Tales of Middle-earth Commander#113rare···
Tales of Middle-earth Commander#30rare···

Rulings

2023-06-16

If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.

2023-06-16

You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.