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Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme

common

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

$1.72 View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Archenemy Schemes#44★common···

Rulings

2010-06-15

If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.

2010-06-15

The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.

2010-06-15

What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.