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Sheoldred, Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor

mythic

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

6/6

$21.36 ✦ $18.47View on Scryfall →
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Semantic Tags

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Unblockablemechanical

Cannot be blocked or has an ability that makes it very hard to block.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (12)

SetRarityTCGplayerCard KingdomCardmarket
The List#JMP-278mythic···
Multiverse Legends#146mythic···
Multiverse Legends#16mythic···
Multiverse Legends#146zmythic···
Multiverse Legends#81mythic···
The List#NPH-73mythic···
Historic Anthology 5#10mythic···
Jumpstart#278mythic···
Iconic Masters#108mythic···
Magic Online Promos#40086mythic···
New Phyrexia#73mythic···
New Phyrexia Promos#73★mythic···

Related Concepts

Landwalk

A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”

Swampwalk

See Landwalk.

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2017-11-17

The opponent whose upkeep it is chooses a creature to sacrifice when Sheoldred's second triggered ability resolves.

2017-11-17

Swampwalk is a keyword ability that means “This creature can't be blocked if defending player controls a Swamp.” Most nonbasic lands don't have basic land types, even if they produce colored mana. For example, Graven Cairns is neither a Swamp nor a Mountain, while Blood Crypt is both.

2017-11-17

If another triggered ability during your upkeep causes you to sacrifice a creature, such as that of Lord of the Pit, you won't be able to target it with Sheoldred's triggered ability as that ability is put on the stack.

2017-11-17

In a Two-Headed Giant game, the last ability will trigger twice at the beginning of the opposing team's upkeep, once for each player on that team. Each player sacrifices only a creature they control.