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Decommission

Decommission

Instant

common

Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

$0.10 ✦ $0.10View on Scryfall →

Semantic Tags

Artifact Hatemechanical

Specifically destroys, exiles, or shuts down artifacts.

Specifically destroys, exiles, or shuts down artifacts.

Specifically removes artifacts.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#AER-16common···
Aether Revolt#16common···

Rulings

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

2017-02-09

If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

2017-02-09

If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.