Search

Dictate of Erebos
Enchantment
rare
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A card or token on the battlefield. See rule 110, “Permanents.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.
Format Legality
Price history
Loading price history…
Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#2204 | rare | · | · | · |
| Pioneer Masters#91 | rare | · | · | · |
| Secret Lair Drop#1713 | rare | · | · | · |
| The List#JOU-65 | rare | · | · | · |
| Journey into Nyx#65 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you and an opponent each control a Dictate of Erebos and a creature dies, a chain reaction happens. First the ability of one player's Dictate of Erebos will trigger, causing each opponent to sacrifice a creature. That sacrifice causes the ability of the other player's Dictate of Erebos to trigger, and so on.
If you control more than one Dictate of Erebos and a creature you control dies, each of the triggered abilities will trigger. Each opponent will sacrifice a creature each time one of those abilities resolves.
When the triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which creature they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.
If multiple creatures you control die at the same time, Dictate of Erebos's triggered ability will trigger that many times.
None of the opponents are targeted. An opponent with hexproof would still sacrifice a creature.