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Hunt for Specimens
Sorcery
common
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Strixhaven: School of Mages#73 | common | · | · | · |
Related Concepts
Related Rules
Rulings
If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.