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Rest for the Weary
Instant
common
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Semantic Tags
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Triggers when a land enters the battlefield under your control.
Triggers when a land enters the battlefield under your control.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Triggers or payoffs when you gain life — not just life gain itself, but caring about it.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Worldwake#18 | common | · | · | · |
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
Rulings
Once the spell resolves, having a land enter under your control provides no further benefit.
Having more than one land enter the battlefield under your control this turn provides no additional benefit.
The landfall ability checks for an action that has happened in the past. It doesn't matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
The effect of this spell's landfall ability replaces its normal effect. If you had a land enter under your control this turn, only the landfall-based effect happens.