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Intimidation Bolt

Intimidation Bolt

Instant

uncommon

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

$0.47 ✦ $2.37View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Creature Hatemechanical

Punishes or prevents creature-based strategies — makes creatures enter tapped, prevents attacking, taxes creatures.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Alara Reborn#99uncommon···

Rulings

2009-05-01

If the targeted creature survives the damage, it can attack this turn, but no other creatures can. If the targeted creature is destroyed, no creatures can attack this turn, including creatures that enter later on.

2009-05-01

For the second part of Intimidation Bolt's effect to do anything, it must be cast before attackers are declared.

2009-05-01

If the targeted creature has become an illegal target by the time Intimidation Bolt resolves, Intimidation Bolt doesn't resolve. Creatures will still be able to attack that turn.