Search

Silent Hallcreeper
Enchantment Creature — Horror
rare
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.
1/1
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Creates copies of creatures, permanents, or spells.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A card or token on the battlefield. See rule 110, “Permanents.”
Cannot be blocked or has an ability that makes it very hard to block.
Cannot be blocked or has an ability that makes it very hard to block.
Format Legality
Price history
Loading price history…
Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duskmourn: House of Horror#72 | rare | · | · | · |
| Duskmourn: House of Horror Promos#72s | rare | · | · | · |
| Duskmourn: House of Horror#345 | rare | · | · | · |
| Duskmourn: House of Horror Promos#72p | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Silent Hallcreeper copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
The phrase "that hasn't been chosen" refers only to that specific Silent Hallcreeper. If Silent Hallcreeper leaves the battlefield and then returns to the battlefield later, it will be a new object with no memory of the modes that were chosen when it was last on the battlefield.
If the copied creature is a token, Silent Hallcreeper copies the original characteristics of that token as stated by the effect that created that token.
When Silent Hallcreeper becomes a copy of the target creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
If the third mode is chosen for Silent Hallcreeper's last ability but the target creature is an illegal target as the ability tries to resolve, it won't resolve and none of its effects will happen.
While Silent Hallcreeper is a copy of another creature, it won't have any of its previous abilities.
If the copied creature is copying something else, then Silent Hallcreeper becomes a copy of whatever that creature copied.