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Arm the Cathars
Sorcery
uncommon
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
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Semantic Tags
Combat Trickmechanical
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Defensivemechanical
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Pumpvector
A spell or ability that gives a temporary power/toughness boost.
Tribalmechanical
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Innistrad: Double Feature#270 | uncommon | · | · | · |
| Innistrad: Crimson Vow#3 | uncommon | · | · | · |
Rulings
2021-11-19
If you choose three targets as you cast Arm the Cathars, all three targets must be different creatures.