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Arm the Cathars

Arm the Cathars

Sorcery

uncommon

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

$0.09 ✦ $0.12View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Pumpvector

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Innistrad: Double Feature#270uncommon···
Innistrad: Crimson Vow#3uncommon···

Rulings

2021-11-19

If you choose three targets as you cast Arm the Cathars, all three targets must be different creatures.