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Defy Gravity

Defy Gravity

Instant

common

Target creature gains flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

$0.19 ✦ $0.35View on Scryfall →

Semantic Tags

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Cascadevector

A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.85, “Cascade.”

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flashvector

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Flash-focused strategy — playing at instant speed for tempo and information advantage.

Flashbackmechanical

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Flashbackvector

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Flickervector

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Ultimate Masters#48common···
Judgment#38common···

Related Concepts

Flashback

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Related Rules

702.85

Cascade

601.2b

If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.

601.3b

If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.

601.3c

If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.

601.3d

If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.

601.5a

Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.

609.4a

If two effects state that a player may (or a creature can) do the same thing “as though” different conditions were true, both conditions could apply. If one “as though” effect satisfies the requirements for another “as though” effect, then both effects will apply.

701.24c

If an effect would cause a player to shuffle one or more specific objects into a library, that library is shuffled even if none of those objects are in the zone they’re expected to be in or an effect causes all of those objects to be moved to another zone or remain in their current zone.

Rulings

2021-03-19

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

2021-03-19

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

2021-03-19

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

2021-03-19

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

2021-03-19

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

2021-03-19

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.