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Growth Cycle
Instant
common
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
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Semantic Tags
Combat Trickmechanical
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Combat Trickvector
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Core Set 2020#175 | common | · | · | · |
Rulings
2019-07-12
Because Growth Cycle is still on the stack as you perform its instructions, it isn’t in your graveyard and won’t add to the bonus the creature gets.
2019-07-12
The size of the bonus is determined as Growth Cycle begins to resolve; it won’t change later in the turn if the number of Growth Cycles in your graveyard changes.