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Settle Beyond Reality

Settle Beyond Reality

Sorcery

common

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

$0.07 ✦ $0.09View on Scryfall →

Semantic Tags

Blink / Flickermechanical

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Emergevector

A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Flickervector

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
The List#MH1-27common···
Jumpstart 2022#242common···
Double Masters 2022#30common···
Modern Horizons#27common···

Related Rules

702.119

Emerge

702.119a

Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.” Casting a spell using its emerge ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.119b

Emerge from [quality] is a variant of emerge. “Emerge from [quality] [cost]” means “You may cast this spell by paying [cost] and sacrificing a [quality] permanent rather than paying its mana cost” and “If you pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed permanent’s mana value.”

702.119c

You choose which permanent to sacrifice as you choose to pay a spell’s emerge cost (see rule 601.2b), and you sacrifice that permanent as you pay the total cost (see rule 601.2h).

Rulings

2019-06-14

Once the exiled creature you control returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.

2019-06-14

If a token you control is exiled this way, it will cease to exist and won't return to the battlefield.