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Ink-Treader Nephilim

Ink-Treader Nephilim

Creature — Nephilim

rare

Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

3/3

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Semantic Tags

Creates copies of creatures, permanents, or spells.

Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#GPT-117rare···
Guildpact#117rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2006-02-01

Ink-Treader Nephilim's ability will trigger off a spell with multiple targets if all of those targets are Ink-Treader Nephilim. For example, Seeds of Strength cast with Ink-Treader Nephilim as each of the three targets will cause the ability to trigger.

2006-02-01

Ink-Treader Nephilim's ability is mandatory and will create a copy targeting each possible creature whether you want it to or not. You control all the copies of the spell (even if you didn't control the original spell), so you choose the order to put them on the stack.

2006-02-01

Even though you control the copies, the ability cares about who cast the original spell when determining which other creatures that spell could target. If the original spell has a targeting restriction that refers to "an opponent," the copies will see that from the perspective of the original spell's controller. For example, if your opponent casts a spell that says "Destroy target creature an opponent controls" targeting your Ink-Treader Nephilim, its ability will create a copy for each other creature the original spell could target: the rest of your creatures. However, since you control the copies, all the copies won't resolve for having illegal targets.