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Sorcery
uncommon
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Semantic Tags
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Streets of New Capenna#122 | uncommon | · | · | · |
Related Concepts
A keyword ability that allows you to sacrifice a creature to create a copy of a spell. See 702.153, “Casualty.”
Related Rules
Casualty
Casualty is a keyword that represents two abilities. The first is a static ability that functions while the spell with casualty is on the stack. The second is a triggered ability that functions while the spell with casualty is on the stack. Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater,” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s casualty cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
If a spell has multiple instances of casualty, each is paid separately and triggers based on the payments made for it, not any other instance of casualty.
Rulings
You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.
Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.”
If you pay the casualty cost of a spell, the copy will resolve before the original spell.
The copy of the spell is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.
You must pay all costs and follow all normal timing rules for cards played this way. For example, you may play lands this way only during your main phase while no spells or abilities are on the stack and only if you haven't played a land yet this turn.