Search

Astrologian's Planisphere
Artifact — Equipment
rare
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
Equipment-focused strategy — attaching, equip cost reduction, equipment ETBs.
Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.
A card or token on the battlefield. See rule 110, “Permanents.”
Rewards casting instants and sorceries. Includes magecraft, prowess triggers, and spell-count payoffs.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Powers up a single creature with equipment or auras. Includes equipment, aura payoffs, and suited-up creature effects.
Format Legality
Price history
Loading price history…
Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Final Fantasy#46 | rare | · | · | · |
| Final Fantasy Promos#46s | rare | · | · | · |
| Final Fantasy#581 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
Astrologian's Planisphere doesn't need to have been attached to a creature you control when the first or second card is drawn for the granted ability to trigger. As long as a creature you control has the granted ability when you draw your third card in a turn, that ability will trigger.
If the Hero token is destroyed, the Equipment stays on the battlefield.
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.