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The Third Doctor

The Third Doctor

Legendary Creature — Time Lord Doctor

rare

Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

2/2

$0.37 ✦ $0.31View on Scryfall →

Semantic Tags

Clue Mattersmechanical

Clue token and investigate synergies — card draw and artifact interactions.

Food Mattersmechanical

Food token synergies — creation, sacrifice, and artifact interactions.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Tokens Mattermechanical

Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).

Tramplemechanical

A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”

Creates Treasure tokens for mana or sacrifice synergies.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Doctor Who#1038rare···
Doctor Who#162rare···
Doctor Who#554zrare···
Doctor Who#447rare···
Doctor Who#767rare···
Doctor Who#554rare···
Doctor Who#1145rare···

Related Concepts

Trample

A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2023-10-13

Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.

2023-10-13

If an effect instructs you to choose a creature type, you may choose Time Lord.

2023-10-13

Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.

2024-11-08

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

2024-11-08

Whatever you do, don't eat the delicious cards.

2024-11-08

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.