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Animate Graveyard
Enchantment — Aura
rare
Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile this Aura.
Semantic Tags
Format Legality
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unfinity#351 | rare | · | · | · |
| Unfinity#65 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Similarly, if Animate Graveyard leaves the battlefield or becomes unattached from your graveyard, the animated graveyard will return to being just your graveyard.
While you'll use the cards in your graveyard to determine the stats and abilities of your graveyard-that's-a-creature, those cards aren't themselves on the battlefield. For example, if you mill a card while your graveyard is animated, the milled card doesn't enter the battlefield. This isn't quite as wild as Yet Another Aether Vortex.
Once enchanted, your graveyard behaves like any other creature. It can attack or block. You can enchant it with other Auras, equip it, use it to crew Vehicles, and so on. It won't naturally have any creature types—the text box doesn't include the type line.
If the enchanted graveyard would leave the battlefield for any reason, instead Animate Graveyard is exiled. This will cause the graveyard to give up its dreams of being a creature and return to being only a graveyard. The graveyard doesn't die. It just goes back to being a graveyard. No abilities that trigger whenever a creature dies will trigger.
You can't animate your junkyard or your scrapyard. Though they may aspire to be graveyards, they are not.
If another player gains control of your graveyard, Animate Graveyard will be put its owner's graveyard. This immediately causes your graveyard to stop being a creature and return to just being your graveyard.
If a creature card in your graveyard is a double-faced card, your graveyard-creature only gains the text box on its front face. Your graveyard-creature is not a double-faced card and can't transform, no matter how many double-faced cards are in it. Similarly, if a creature card in your graveyard has an Adventure, your graveyard-creature only gains the text box of the creature card, not the Adventure card.
Your graveyard is still a graveyard. I know the card says that, but it really bears repeating. Cards that would go to your graveyard still will, even while your graveyard is a creature on the battlefield.
If there's a creature card in your graveyard with an ability that defines its power and toughness, such as Tarmogoyf (Maro: He means Maro), the ability of Animate Graveyard will apply after that ability. The base power and toughness of your graveyard-creature will still be equal to the number of cards in your graveyard.
Your graveyard-creature will have all the text boxes of all creature cards in it. This means it will have all rules text, flavor text, and watermarks of those creature cards. If a creature card is put into your graveyard, the graveyard-creature will gain its text box. If a creature card leaves your graveyard, that text box will be lost. Phoebe can steal any of these text boxes, but she must do so one at a time.