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Truth or Tale

Truth or Tale

Instant

uncommon

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

$0.23 ✦ $1.59View on Scryfall →

Semantic Tags

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Time Spiral#89uncommon···

Rulings

2006-09-25

Here’s how this works: Step 1: You reveal the top five cards of your library. Step 2: You separate those cards into two piles. (A pile can have zero cards.) Step 3: An opponent of your choice chooses one of those piles. Step 4: You choose one of the cards in the chosen pile. Step 5: You put the chosen card in your hand. Step 6: You put all other revealed cards (from both piles) on the bottom of your library in any order.