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Fire Giant's Fury

Fire Giant's Fury

Sorcery

uncommon

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

$0.20 View on Scryfall →

Semantic Tags

Impulse Drawmechanical

Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Kaldheim#389uncommon···

Rulings

2021-02-05

You may play those cards that turn even if the Giant leaves the battlefield or another player gains control of it.

2021-02-05

Unless an effect allows you to play additional lands that turn, you can play land cards exiled this way only if you haven't played a land yet that turn.

2021-02-05

Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, if any, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

2021-02-05

Any exiled cards that you don't play by the end of your next turn remain exiled.

2021-02-05

The cards exiled by the triggered ability created by Fire Giant's Fury are exiled face up.