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Engineered Might
Sorcery
uncommon
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Semantic Tags
A permanent that gives a static power/toughness boost to your creatures.
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Discourages opponents from attacking you with taxes, penalties, and deterrents.
A spell or ability that gives a temporary power/toughness boost.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Kaladesh Remastered#195 | uncommon | · | · | · |
| The List#KLD-181 | uncommon | · | · | · |
| Kaladesh#181 | uncommon | · | · | · |
Rulings
The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.