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Fortunate Few

Fortunate Few

Sorcery

rare

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

$0.41 View on Scryfall →
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Semantic Tags

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Treasure Chest#65673rare···
Commander 2017#4rare···

Rulings

2017-08-25

After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

2017-08-25

A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

2017-08-25

Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

2017-08-25

Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).