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Altar of Dementia

Altar of Dementia

Artifact

rare

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

$17.27 ✦ $19.52View on Scryfall →

Semantic Tags

A permanent or ability that lets you discard cards for value or at will.

Millmechanical

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Millvector

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Self-Millmechanical

An effect that puts cards from your own library into your graveyard for value.

Self-Millvector

An effect that puts cards from your own library into your graveyard for value.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (6)

SetRarityTCGplayerCard KingdomCardmarket
The Brothers' War Retro Artifacts#66mythic···
The Brothers' War Retro Artifacts#66zmythic···
The Brothers' War Retro Artifacts#3mythic···
Modern Horizons#218rare···
Conspiracy#196rare···
Tempest#276rare···

Related Concepts

Mill

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2019-06-14

The number of cards the target player puts into their graveyard is equal to the power of the sacrificed creature as it last existed on the battlefield.

2019-06-14

If the target player's library contains fewer cards than the sacrificed creature's power, all of those cards are put into that player's graveyard. That player won't lose the game until they try to draw from the empty library.