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Redress Fate
Sorcery
rare
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Semantic Tags
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duskmourn: House of Horror Commander#9 | rare | · | · | · |
| Duskmourn: House of Horror Commander#41 | rare | · | · | · |
Related Concepts
Related Rules
Miracle
Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”
If a player chooses to reveal a card using its miracle ability, they play with that card revealed until that card leaves their hand, that ability resolves, or that ability otherwise leaves the stack. (See rule 701.20a.)
Rulings
If an Aura is being put onto the battlefield at the same time as a creature, that Aura can't enchant that creature.
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.