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Undying Flames
Sorcery
rare
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Semantic Tags
Prevents players from searching their libraries. Shuts down tutors and fetchlands.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Slows opponents down by taxing actions or restricting what they can do.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Saviors of Kamigawa#119 | rare | · | · | · |
Related Concepts
Related Rules
Epic
Epic represents two spell abilities, one of which creates a delayed triggered ability. “Epic” means “For the rest of the game, you can’t cast spells,” and “At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.” See rule 707.10.
A player can’t cast spells once a spell with epic they control resolves, but effects (such as the epic ability itself) can still put copies of spells onto the stack.
Rulings
If you have no cards in your library, Undying Flames does nothing.