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Flickerwisp

Flickerwisp

Creature — Elemental

uncommon

Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/1

$0.19 ✦ $0.34View on Scryfall →
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Semantic Tags

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

ETB Mattersmechanical

Triggers when a creature or permanent enters the battlefield. Prime blink targets.

Triggers when a creature or permanent enters the battlefield. Prime blink targets.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Flickervector

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Flyingmechanical

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (17)

SetRarityTCGplayerCard KingdomCardmarket
Arena Anthology 3#3uncommon···
The List#EVE-6uncommon···
Magic Online Promos#102221uncommon···
Double Masters 2022#339uncommon···
Double Masters 2022#11uncommon···
Time Spiral Remastered#294special···
Kaldheim Commander#24uncommon···
Commander Legends#374uncommon···
Double Masters#16uncommon···
Archenemy: Nicol Bolas#9uncommon···
Commander Anthology#12uncommon···
Modern Masters 2017#6uncommon···
Commander 2014#71uncommon···
Commander 2013#13uncommon···
Modern Masters#16uncommon···
Magic Online Theme Decks#B4uncommon···
Eventide#6uncommon···

Related Concepts

Flying

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2021-03-19

Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.

2021-03-19

If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.

2021-03-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

2021-03-19

The exiled card will return to the battlefield at the beginning of the end step even if Flickerwisp is no longer on the battlefield.