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Crumble to Dust

Crumble to Dust

Sorcery

uncommon

Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

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Semantic Tags

A permanent or ability that lets you discard cards for value or at will.

Disturbvector

A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”

Graveyard Hatemechanical

Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Destroys or removes lands.

Land Hatevector

Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#340uncommon···
Battle for Zendikar#128uncommon···

Related Concepts

Devoid

A characteristic-defining ability that makes an object colorless. See rule 702.114, “Devoid.”

Related Rules

702.114

Devoid

702.114a

Devoid is a characteristic-defining ability. “Devoid” means “This object is colorless.” This ability functions everywhere, even outside the game. See rule 604.3.

702.146

Disturb

702.146a

Disturb is an ability found on the front face of some double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.

702.146b

A resolving double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.

Rulings

2015-08-25

Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.

2015-08-25

Devoid works in all zones, not just on the battlefield.

2015-08-25

Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.

2015-08-25

You may leave any cards with that name in the player’s graveyard, hand, or library. You don’t have to exile them.

2015-08-25

If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.

2015-08-25

A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.