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Sylvan Awakening
Sorcery
rare
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Semantic Tags
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Dominaria#183 | rare | · | · | · |
| Dominaria Promos#183s | rare | · | · | · |
Related Concepts
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Related Rules
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.
Indestructible is a static ability.
A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Multiple instances of indestructible on the same permanent are redundant.
Indestructible
Rulings
Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.
Sylvan Awakening doesn’t untap any of the lands that become creatures.
The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.