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Time Sidewalk
Sorcery
rare
Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Semantic Tags
Takes extra combat phases for additional attacks and triggers.
Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.
Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021#31 | rare | · | · | · |
| Mystery Booster Playtest Cards 2019#31 | rare | · | · | · |
Rulings
A Time Walk token card is a sorcery with mana cost {1}{U} and the ability “Take an extra turn after this one.”
A player’s “opening hand” is the hand of cards the player has after all players have finished taking mulligans.
Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.
If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative.
For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens