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Paranoid Delusions

Paranoid Delusions

Sorcery

common

Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

$0.15 ✦ $0.42View on Scryfall →

Semantic Tags

Millmechanical

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Millvector

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Self-Millmechanical

An effect that puts cards from your own library into your graveyard for value.

Self-Millvector

An effect that puts cards from your own library into your graveyard for value.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Gatecrash#186common···

Related Concepts

Cipher

A keyword ability that allows you to encode a card on a creature and cast that card whenever that creature deals combat damage to a player. See rule 702.99, “Cipher.”

Mill

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Related Rules

614.13c

While applying a replacement effect that modifies how a permanent enters the battlefield, another replacement effect may cause a player to mill cards or exile cards from the top of a library. In that case, any card that is entering the battlefield from that library won’t be included in that effect, even though those cards are in the library as the effect is applied.

701.17

Mill

701.17a

For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.

701.17b

A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.

702.52a

Dredge is a static ability that functions only while the card with dredge is in a player’s graveyard. “Dredge N” means “As long as you have at least N cards in your library, if you would draw a card, you may instead mill N cards and return this card from your graveyard to your hand.”

702.52b

A player with fewer cards in their library than the number required by a dredge ability can’t mill any of them this way.

702.99

Cipher

702.99a

Cipher appears on some instants and sorceries. It represents two abilities. The first is a spell ability that functions while the spell with cipher is on the stack. The second is a static ability that functions while the card with cipher is in the exile zone. “Cipher” means “If this spell is represented by a card, you may exile this card encoded on a creature you control” and “For as long as this card is encoded on that creature, that creature has ‘Whenever this creature deals combat damage to a player, you may copy the encoded card and you may cast the copy without paying its mana cost.’”

Rulings

2013-04-15

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

2013-04-15

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

2013-04-15

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

2013-04-15

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

2013-04-15

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

2013-04-15

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

2013-04-15

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

2013-04-15

The copy of the card with cipher is created in and cast from exile.

2013-04-15

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

2013-04-15

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

2013-04-15

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.