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Silverquill Command

Silverquill Command

Sorcery

rare

Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.

$0.29 ✦ $0.21View on Scryfall →
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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

Rulings

2021-04-16

If at least one target is still legal as Silverquill Command tries to resolve, it will resolve and do as much as it can.

2021-04-16

If all of Silverquill Command’s targets are illegal as it tries to resolve, it will do nothing.