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Spin into Myth

Spin into Myth

Instant

uncommon

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

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Semantic Tags

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#ARC-8uncommon···
Archenemy#8uncommon···
Future Sight#60uncommon···

Related Concepts

Fateseal

To manipulate some of the cards on top of an opponent’s library. See rule 701.29, “Fateseal.”

Related Rules

701.29

Fateseal

701.29a

To “fateseal N” means to look at the top N cards of an opponent’s library, then put any number of them on the bottom of that library in any order and the rest on top of that library in any order.

Rulings

2007-05-01

The opponent chosen for the fateseal action doesn’t have to be the player who controlled the target creature.