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Emergent Sequence

Emergent Sequence

Sorcery

uncommon

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

$0.31 ✦ $0.23View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Land Rampmechanical

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Strixhaven: School of Mages#129uncommon···

Rulings

2021-04-16

The last sentence of Emergent Sequence’s ability counts the land it put onto the battlefield.

2021-04-16

The land won’t be a creature as it enters the battlefield unless some other effect is making it one. Abilities that trigger whenever a creature enters the battlefield won’t trigger.