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Overrule
Instant
common
Counter target spell unless its controller pays . You gain X life.
Semantic Tags
Prevents a spell or ability from resolving.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duel Decks: Venser vs. Koth#32 | common | · | · | · |
| Dissension#120 | common | · | · | · |
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
Rulings
You gain the life whether or not the spell’s controller pays {X} and whether or not the spell is countered.