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Choose Your Demise

Choose Your Demise

Scheme

common

When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

$0.25 View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Duskmourn: House of Horror Commander#331common···
Archenemy: Nicol Bolas Schemes#4★common···

Rulings

2017-06-13

You don't have to reveal the cards in the face-down pile, no matter which zone they're put into. Resist the urge to gloat at the heroes if their decision serves your master plan.

2017-06-13

You choose one opponent to make the final choice of which pile is put into your hand, but all players may discuss and advise this choice.

2017-06-13

The split doesn't have to be even. The piles can be split with a single card in one pile and three cards in another. A pile can even have zero cards in it—in this case, an opponent chooses whether to put all the cards into your hand or into your library.