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Snap Judgment

Snap Judgment

Instant

rare

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling

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Semantic Tags

Cyclingmechanical

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Cycling Mattersmechanical

Cycling-focused strategy — payoffs for cycling, cycling triggers, Astral Drift effects.

Cycling-focused strategy — payoffs for cycling, cycling triggers, Astral Drift effects.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Mystery Booster 2#567rare···

Related Concepts

Cycling

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Related Rules

702.29

Cycling

702.29a

Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

702.29b

Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.

702.29c

Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.

702.29e

Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).

702.29f

Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.

Rulings

2024-11-08

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

2024-11-08

In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.

2024-11-08

In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.

2024-11-08

If the game ends in a draw, Snap Judgment’s effect won’t do anything.

2024-11-08

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

2024-11-08

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).