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You Cannot Hide from Me

You Cannot Hide from Me

Ongoing Scheme

common

(An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.

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Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Unblockablemechanical

Cannot be blocked or has an ability that makes it very hard to block.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Duskmourn: House of Horror Commander#360common···

Rulings

2024-09-20

In a game with shared life totals (such as a game of Commander Archenemy), effects that reference a player's life total use the team's shared life total.