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Shared Fate

Shared Fate

Enchantment

rare

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

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Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Suspendvector

A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#MRD-49rare···
Mirrodin#49rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3d

If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2004-12-01

The cards are exiled, not put onto the players' hands. Players can look at and play the exiled cards, but can't do anything else with them (the exiled cards can't be discarded or cycled, for example).

2004-12-01

Replacing your draws isn't optional. You can't draw cards from your own library, even if all your opponents' libraries are empty.

2004-12-01

If more than one Shared Fate is on the battlefield, you choose which one replaces each card draw, but you can replace a draw only once.

2004-12-01

You need to pay the costs of any cards you play from the Exile zone. This could be a problem if you don't have the right colors of mana available.

2008-08-01

Each Shared Fate tracks only the cards it exiled. If the Shared Fate which was responsible for a card being exiled leaves the battlefield, putting another Shared Fate onto the battlefield will not allow you to play that card again.