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Mogg Flunkies
Creature — Goblin
common
This creature can't attack or block alone.
3/3
Semantic Tags
A card or token on the battlefield. See rule 110, “Permanents.”
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
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Printings (10)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#580 | common | · | · | · |
| The List#MM3-102 | common | · | · | · |
| Masters 25#143 | common | · | · | · |
| Modern Masters 2017#102 | common | · | · | · |
| Tempest Remastered#145 | common | · | · | · |
| Magic 2013#143 | common | · | · | · |
| Premium Deck Series: Fire and Lightning#8 | common | · | · | · |
| Anthologies#45 | common | · | · | · |
| World Championship Decks 1998#br92 | common | · | · | · |
| Stronghold#92 | common | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Although Mogg Flunkies can't attack alone, other attacking creatures don't have to attack the same player, planeswalker, or battle. For example, Mogg Flunkies could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don't have to block the same creature that Mogg Flunkies blocks.
If an effect says that Mogg Flunkies attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Mogg Flunkies and that creature.
Once Mogg Flunkies has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.
In a Two-Headed Giant game, Mogg Flunkies can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.
If you control more than one Mogg Flunkies, they can attack or block together, even if no other creatures attack or block.