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Savage Smash
Sorcery
common
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Semantic Tags
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
A spell or ability that gives a temporary power/toughness boost.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Breaking News#53 | uncommon | · | · | · |
| Ravnica Allegiance#203 | common | · | · | · |
Related Concepts
Related Rules
Fight
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
Rulings
If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.
You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.