Search

Blightwing Bandit
Creature — Faerie Rogue
rare
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2/2
Semantic Tags
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
Has or grants deathtouch — kills anything it damages, effective deterrent and combat removal.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
Flash-focused strategy — playing at instant speed for tempo and information advantage.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.
A card or token on the battlefield. See rule 110, “Permanents.”
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Format Legality
Price history
Loading price history…
Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Wilds of Eldraine Commander#13 | rare | · | · | · |
| Wilds of Eldraine Commander#49 | rare | · | · | · |
Related Concepts
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you leave the game, the cards remain exiled face down indefinitely. No player may look at them.
Blightwing Bandit doesn't change when you can cast a spell. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Blightwing Bandit won't let you pay a snow cost using mana produced by a nonsnow source.
You may look at and cast the exiled cards (and spend mana of any type to do so) even if Blightwing Bandit leaves the battlefield. If another player gains control of Blightwing Bandit, that player can't look at or cast the cards, and you still can.
You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.