MTG Copilot
← Back to search
Time to Feed

Time to Feed

Sorcery

common

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

$0.04 ✦ $0.20View on Scryfall →

Semantic Tags

Dies Triggersmechanical

Benefits from creatures or permanents dying — death triggers, blood artist effects.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Foundations Jumpstart#727common···
Jumpstart#438common···
The List#DDO-50common···
Duel Decks: Elspeth vs. Kiora#50common···
Theros#181common···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2013-09-15

If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.

2013-09-15

If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.

2013-09-15

Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.