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Throw from the Saddle
Sorcery
common
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
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Semantic Tags
+1/+1 Counters Mattermechanical
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Power Mattersmechanical
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Pumpvector
A spell or ability that gives a temporary power/toughness boost.
Tribalmechanical
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Outlaws of Thunder Junction#185 | common | · | · | · |
Rulings
2024-04-12
You can’t cast Throw from the Saddle unless you choose a creature you control and a creature you don’t control as targets.