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Nexus Mentality

Nexus Mentality

Instant

rare

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

$0.26 View on Scryfall →

Semantic Tags

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Secrets of Strixhaven Commander#21rare···
Secrets of Strixhaven Commander#71rare···

Rulings

2026-03-20

There's no extra bonus if you control more than one commander.

2026-03-20

Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

2026-03-20

The commander you control doesn't have to be your commander.

2026-03-20

To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.

2026-03-20

Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.