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Borrowed Knowledge
Sorcery
uncommon
Choose one — • Discard your hand, then draw cards equal to the number of cards in target opponent's hand. • Discard your hand, then draw cards equal to the number of cards discarded this way.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.
A permanent or ability that lets you discard cards for value or at will.
Punishes or prevents opponents from drawing extra cards.
A card that makes a strategy possible or consistent without being the payoff itself.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secrets of Strixhaven#178 | uncommon | · | · | · |
Rulings
If the first mode of Borrowed Knowledge was chosen but the target is illegal when Borrowed Knowledge tries to resolve, it won't resolve and none of its effects will happen. You won't discard your hand or draw any cards.