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Arna Kennerüd, Skycaptain
Legendary Creature — Human Knight
mythic
Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Semantic Tags
Benefits from attacking — attack triggers, combat damage triggers, exalted.
Creates copies of creatures, permanents, or spells.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Horizons 3#371 | mythic | · | · | · |
| Modern Horizons 3#485 | mythic | · | · | · |
| Modern Horizons 3 Promos#178s | mythic | · | · | · |
| Modern Horizons 3#178 | mythic | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a delayed triggered ability (see rule 603.7a) that triggers when that mana is spent. This doesn’t affect the mana’s type.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents, such as the effect of Branching Evolution, apply as appropriate.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If, for any reason, an Aura token that would be created with Arna Kennerüd's last ability can't be attached to the appropriate creature, that token isn't created. If an Equipment token that can't be attached to the appropriate creature would be created, that token enters the battlefield unattached.
An Aura controlled by another player does not cause a creature you control to be modified.