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Unsanctioned Ancient Juggler

Unsanctioned Ancient Juggler

Stickers

common

— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) — Indestructible — 3/2 — 5/4

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Semantic Tags

Anthemvector

A permanent that gives a static power/toughness boost to your creatures.

Attack Triggersmechanical

Benefits from attacking — attack triggers, combat damage triggers, exalted.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Indestructiblemechanical

A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

Format Legality

commanderlegal
oathbreakerbanned
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unfinity Sticker Sheets#13common···

Related Concepts

Bolster

A keyword action that puts +1/+1 counters on the weakest creature a player controls. See rule 701.39, “Bolster.”

Indestructible

A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

700.14

Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.

701.39

Bolster

701.39a

“Bolster N” means “Choose a creature you control with the least toughness or tied for least toughness among creatures you control. Put N +1/+1 counters on that creature.”

702.12a

Indestructible is a static ability.

702.12b

A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

702.12c

Multiple instances of indestructible on the same permanent are redundant.

702.12

Indestructible