Search

Death Frenzy
Sorcery
uncommon
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Semantic Tags
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Format Legality
Price history
Loading price history…
Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Khans of Tarkir#172 | uncommon | · | · | · |
Rulings
Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.