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Waves of Aggression
Sorcery
rare
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Semantic Tags
Prevents enter-the-battlefield triggers from resolving. Torpor Orb and friends. Shuts down blink and ETB value.
Takes extra combat phases for additional attacks and triggers.
Takes extra combat phases for additional attacks and triggers.
Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Storm count strategies — casting many spells in a single turn for storm triggers.
An effect that untaps permanents, enabling reuse of tap abilities or mana.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles Source Material#13 | mythic | · | · | · |
| Eventide#148 | rare | · | · | · |
Related Concepts
Related Rules
Retrace
Retrace is a static ability that functions while the card with retrace is in a player’s graveyard. “Retrace” means “You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.” Casting a spell using its retrace ability follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Rulings
A retrace card cast from your graveyard follows the normal timing rules for its card type.
Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
Waves of Aggression untaps all creatures that attacked this turn, not just those that attacked during the most recent combat phase.
If it's somehow not a main phase when Waves of Aggression resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.