Search

Blue Elemental Blast
Instant
uncommon
Choose one — • Counter target red spell. • Destroy target red permanent.
Semantic Tags
Prevents a spell or ability from resolving.
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Format Legality
Price history
Loading price history…
Printings (18)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| 30th Anniversary Edition#49 | common | · | · | · |
| 30th Anniversary Edition#346 | common | · | · | · |
| The List#A25-43 | uncommon | · | · | · |
| Magic Online Promos#70922 | rare | · | · | · |
| Signature Spellbook: Jace#2 | rare | · | · | · |
| Masters 25#43 | uncommon | · | · | · |
| Magic Online Promos#43606 | uncommon | · | · | · |
| Magic Online Promos#35924 | uncommon | · | · | · |
| Masters Edition IV#39 | uncommon | · | · | · |
| Media and Collaboration Promos#1995-2 | common | · | · | · |
| Fourth Edition#63 | common | · | · | · |
| Summer Magic / Edgar#49 | common | · | · | · |
| Revised Edition#49 | common | · | · | · |
| Collectors' Edition#50 | common | · | · | · |
| Intl. Collectors' Edition#50 | common | · | · | · |
| Unlimited Edition#50 | common | · | · | · |
| Limited Edition Beta#50 | common | · | · | · |
| Limited Edition Alpha#49 | common | · | · | · |
Related Rules
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.
Indestructible is a static ability.
A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Multiple instances of indestructible on the same permanent are redundant.
Indestructible
Rulings
The decision to counter a spell or destroy a permanent is a decision made on announcement before the target is selected. If the spell is redirected, this mode can't be changed, so only targets of the selected type are valid.